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Welcome to the AirMech GuideEdit

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You may have came from https://www.carbongames.com/forums/viewtopic.php?f=14&t=11170&p=93288&sid=94d001aaa2fd4165ff110e5aff8790bd

New Players Get 1000 KudosEdit

If you're under level 5, you can refer someone and get 1000 kudos.

Latest ChangesEdit

http://airmech.wikia.com/wiki/Patch_Notes

Progression of the GameEdit

StartEdit

At the start, you almost always put 'moneymakers' into all of the circle things as seen here --

Exceptions is seen here --

ResourcesEdit

CreditsEdit

PowerEdit

power is a resource, but unlike credits


  • power is a shared team resource
  • raquidly generates by itself

what uses power


  • building units
  • when artillery units attack

A usually safe ratio for moneymakers to powergenerator is ?

You can ruin power resource by building many low-credit, high-power units like ??

What's usually killing the power is the bucky- or dillospam

you should use the infrantry that spawns at your base

more https://www.carbongames.com/forums/viewtopic.php?f=14&t=9939&sid=9ad3c7c8a7ea9f38de417d44827e0f73

Quarter 3Edit

  • your fortress gets partial health back, and if you did not receive any damage you get additional money income.

Best Airmech-specific GuidesEdit

LoadoutEdit

AirMechs (Your Hero)Edit

http://airmech.wikia.com/wiki/Tips_and_Tricks#AirMech-specific_Tips

UnitsEdit

Ranking Of Units by ease + frequency of use

http://carbongames.com/forums/viewtopic.php?f=14&t=10082&sid=09d8a1ae0c56778a7aace7f75e102cad

What the units do

http://airmech.wikia.com/wiki/Units

How Damage WorksEdit

(Weapon to Armour)

Light does 100% to light, 50% to medium,

10% to heavy and 0 to ultraheavy.

Medium does 100% to light, 100% to medium,

50% to heavy and 10% to ultraheavy.

Heavy does 100% to light, medium and heavy.

50% to ultraheavy.

A blue flash when a unit is hit indicates special damage rules.

more http://airmech.wikia.com/wiki/Tips_and_Tricks#AirMech-specific_Tips

Best Streamers To Learn FromEdit

http://www.youtube.com/user/areyouwhy0x/videos?view=0&sort=dd&flow=grid

Key StrategiesEdit

FortEdit

AttackingEdit

  • you can attack the back or side of the enemy base, but attacking the front does 2x more damage
  • aoe does'nt affect forts

DefendingEdit

Unit PositioningEdit

  • don't group arty as bombers can easily destory them

MinesEdit

  • Use mines as radar beacons. If you place them under an enemy tank they aren't visible on the normal small radar. great for keeping an eye on that close outpost that your enemy has just taken and might start amassing tanks at. Use Stasis mines as they can only be deactivated by repair units.

??Edit

You can use islands to keep infantry from moving to the enemy base.


Airmech huntingEdit

  • carry seekers with you for backup

Unit stackingEdit

Teamwork RulesEdit

Combat-specificEdit


more http://airmech.wikia.com/wiki/Tips_and_Tricks#Teamwork_Tips

Map-specific StrategiesEdit

Small mapsEdit

Twin Peaks


1v1 twin peaks base rush http://www.youtube.com/watch?v=91O7U49GwL8

Medium mapsEdit

Nesthorn (single curvy route map)

3v3 overtime lost 8.13 http://www.youtube.com/watch?v=mF9ADN-7j5M 1v1 http://www.youtube.com/watch?v=uqK9ArvCG5Q


Sandrim (map with center island)

3v3 9.3  http://www.youtube.com/watch?v=ypw4mmsrfG0


1v1 8.16 http://www.youtube.com/watch?v=PhDv2fr4_WM


Duel (muti-route, control of center map)

1v1 Duel control of center http://www.youtube.com/watch?v=sLgUuE4_lx0

Large mapsEdit

Vale 3v3 Vale 8.28 http://www.youtube.com/watch?v=SbhIp7QVw6U


Thar      Crater Chasm  Simple


more http://airmech.wikia.com/wiki/Tips_and_Tricks#Map_Tips

Game SetupEdit

BonusesEdit

pilots

items do not affect stats as much as Pilots

http://airmech.wikia.com/wiki/Items




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